FSceneInterface::SetPrecomputedVisibility

Sets the precomputed visibility handler for the scene, or NULL to clear the current one.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void SetPrecomputedVisibility
(
    const class FPrecomputedVisibilityHandler * PrecomputedVisibilityHandler
)

Remarks

Sets the precomputed visibility handler for the scene, or NULL to clear the current one.

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