FSceneInterface::UpdateDecalTransform

Updates the transform of a decal which has already been added to the scene.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

void UpdateDecalTransform
(
    UDecalComponent * Component
)

Remarks

Updates the transform of a decal which has already been added to the scene.

Parameters

Parameter

Description

Decal

Decal component to update

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