Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include |
#include "SceneInterface.h" |
virtual void UpdateSkyCaptureContents
(
const USkyLightComponent * CaptureComponent,
bool bCaptureEmissiveOnly,
UTextureCube * SourceCubemap,
FTexture * OutProcessedTexture,
float & OutAverageBrightness,
FSHVectorRGB3 & OutIrradianceEnvironmentMap,
TArray< FFloat16Color > * OutRadianceMap
)
Updates the contents of the given sky capture by rendering the scene. This must be called on the game thread.