FSceneInterface::UpdateSpeedTreeWind

Ticks the SpeedTree wind object and updates the uniform buffer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

void UpdateSpeedTreeWind
(
    double CurrentTime
)

Remarks

Ticks the SpeedTree wind object and updates the uniform buffer.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss