FSceneView::GetEyeAdaptationBuffer

Returns the eye adaptation buffer (mobile) or null if it doesn't exist.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

const FExposureBufferData * GetEyeAdaptationBuffer() const

Remarks

Returns the eye adaptation buffer (mobile) or null if it doesn't exist.

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