FSceneView::GetTemporalLODOrigin

Returns the location used as the origin for LOD computations

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

FVector GetTemporalLODOrigin
(
    int32 Index,
    bool bUseLaggedLODTransition
) const

Remarks

Returns the location used as the origin for LOD computations

Returns

LOD origin

Parameters

Parameter

Description

Index, 0

or 1, which LOD origin to return

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss