FSceneView::HasValidEyeAdaptationTexture

Tells if the eye adaptation texture / buffer exists without attempting to allocate it.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

bool HasValidEyeAdaptationTexture() const

Remarks

Tells if the eye adaptation texture / buffer exists without attempting to allocate it.

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