MobileDirectionalLightUniformBuffers

Mobile Directional Lighting uniform buffers, one for each lighting channel The first is used for primitives with no lighting channels set.

Windows
MacOS
Linux

Syntax

TUniformBufferRef< FMobileDirectionalLightShaderParameters > MobileDirectionalLightUniformBuffers[3+1]

Remarks

Mobile Directional Lighting uniform buffers, one for each lighting channel The first is used for primitives with no lighting channels set. Only initialized in the rendering thread's copies of the FSceneView.

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