FSceneView::WorldToScreen

Transforms a point from world-space to the view's screen-space.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

FVector4 WorldToScreen
(
    const FVector & WorldPoint
) const

Remarks

Transforms a point from world-space to the view's screen-space.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss