bool bForceCameraVisibilityReset
True if we need to force the camera to discard previous frames occlusion. Necessary for overlapped tile rendering where we discard previous frame occlusion because the projection matrix changes.
bool bForceCameraVisibilityReset
True if we need to force the camera to discard previous frames occlusion. Necessary for overlapped tile rendering where we discard previous frame occlusion because the projection matrix changes.