bNullifyWorldSpacePosition

Indicates whether the shader world space position should be forced to 0.

Windows
MacOS
Linux

Syntax

bool bNullifyWorldSpacePosition

Remarks

Indicates whether the shader world space position should be forced to 0. Also sets the view vector to (0,0,1) for all pixels. This is used in the texture streaming build when computing material tex coords scale. Because the material are rendered in tiles, there is no actual valid mapping for world space position. World space mapping would require to render mesh with the level transforms to be valid.

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