| FSceneViewProjectionData
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneView.h |
Include |
#include "SceneView.h" |
struct FSceneViewInitOptions : public FSceneViewProjectionData
Construction parameters for a FSceneView.
Name | Description | ||
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BackgroundColor |
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bDisableGameScreenPercentage |
Whether game screen percentage should be disabled. |
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bInCameraCut |
Was there a camera cut this frame? |
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bUseFauxOrthoViewPos |
In case of ortho, generate a fake view position that has a non-zero W component. |
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bUseFieldOfViewForLOD |
Whether to use FOV when computing mesh LOD. |
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ColorScale |
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CursorPos |
-1,-1 if not setup |
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float |
DesiredFOV |
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EditorViewBitflag |
Default to 0'th view index, which is a bitfield of 1 |
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float |
FOV |
Actual field of view and that desired by the camera originally |
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HiddenPrimitives |
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float |
LODDistanceFactor |
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OriginOffsetThisFrame |
World origin offset value. Non-zero only for a single frame when origin is rebased |
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OverlayColor |
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float |
OverrideFarClippingPlaneDistance |
If > 0, overrides the view's far clipping plane with a plane at the specified distance. |
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OverrideLODViewOrigin |
This can be specified for ortho views so that it's min draw distance/LOD parenting etc, is controlled by a perspective viewport |
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PlayerIndex |
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SceneViewStateInterface |
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ShowOnlyPrimitives |
The primitives which are visible for this view. |
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float |
StereoIPD |
For stereoscopic scene capture rendering. Half of the view's stereo IPD (- for lhs, + for rhs) |
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StereoPass |
For stereoscopic rendering, whether or not this is a full pass, or a left / right eye pass |
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const AActor &#... |
ViewActor |
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ViewElementDrawer |
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const FSceneVie... |
ViewFamily |
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float |
WorldToMetersScale |
Conversion from world units (uu) to meters, so we can scale motion to the world appropriately |
Name | Description | |
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FSceneViewInitOptions() |