FSceneViewStateInterface::GetCurrentEyeAdaptationBuffer

Returns the eye adaptation buffer (mobile only).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

const FExposureBufferData * GetCurrentEyeAdaptationBuffer() const

Remarks

Returns the eye adaptation buffer (mobile only).

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