FSceneViewStateInterface::GetPreExposure

Returns the current PreExposure value.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

float GetPreExposure() const

Remarks

Returns the current PreExposure value. PreExposure is a custom scale applied to the scene color to prevent buffer overflow.

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