Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneTypes.h |
Include |
#include "SceneTypes.h" |
class FSceneViewStateReference
Class used to reference an FSceneViewStateInterface that allows destruction and recreation of all FSceneViewStateInterface's when needed. This is used to support reloading the renderer module on the fly.
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FSceneViewStateReference() |
Name | Description | |
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~FSceneViewStateReference() |
Name | Description | ||
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Allocate() |
Allocates the Scene view state. |
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AllocateAll() |
Recreates all view states in the global list. |
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Destroy() |
Destorys the Scene view state. |
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DestroyAll() |
Destroys all view states, but does not remove them from the linked list. |
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FSceneViewSt... |
GetReference() |