FScreenPSsRGBSourceMipLevel

A pixel shader for rendering a textured screen element with mip maps.

Windows
MacOS
Linux

Inheritance Hierarchy

FShader

FGlobalShader

FScreenPSsRGBSourceMipLevel

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ScreenRendering.h

Include

#include "ScreenRendering.h"

Syntax

class FScreenPSsRGBSourceMipLevel : public FGlobalShader

Remarks

A pixel shader for rendering a textured screen element with mip maps.

Constructors

Functions

Name Description

Public function Static

FShader *...

 

ConstructCompiledInstance

(
    const typename FShader::CompiledSha...
)

Public function Static

FShader *...

 

ConstructSerializedInstance()

Public function Const

ENGINE_API c...

 

GetTypeLayout()

Public function Static

void

 

ModifyCompilationEnvironmentImpl

(
    const FShaderPermutationParameters ...,
    FShaderCompilerEnvironment& OutEnv...
)

Public function

void

 

SetParameters

(
    FRHICommandList& RHICmdList,
    const FTexture* Texture,
    int MipLevel
)

Public function

void

 

SetParameters

(
    FRHICommandList& RHICmdList,
    FRHISamplerState* SamplerState...,
    FRHITexture* TextureRHI,
    int MipLevel
)

Public function Static

bool

 

ShouldCompilePermutation

(
    const FGlobalShaderPermutationParam...
)

Public function Static

bool

 

ShouldCompilePermutationImpl

(
    const FShaderPermutationParameters ...
)

Public function Static

ENGINE_API F...

 

StaticGetTypeLayout()

Classes

Name

Description

Public struct

InternalLinkType

Typedefs

Constants

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