FScreenshotRequest::CreateViewportScreenShotFilename

Creates a new screenshot filename from the passed in filename template

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

static void CreateViewportScreenShotFilename
(
    FString & InOutFilename
)

Remarks

Creates a new screenshot filename from the passed in filename template

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