FScreenshotRequest

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Syntax

struct FScreenshotRequest

Functions

Name Description

Public function Static

void

 

CreateViewportScreenShotFilename

(
    FString& InOutFilename
)

Creates a new screenshot filename from the passed in filename template

Public function Static

const FStrin...

 

GetFilename()

Public function Static

TArray< FCol...

 

GetHighresScreenshotMaskColorArray()

Access a temporary color array for storing the pixel colors for the highres screenshot mask

Public function Static

bool

 

IsScreenshotRequested()

Public function Static

FOnScreensho...

 

OnScreenshotCaptured()

Public function Static

FOnScreensho...

 

OnScreenshotRequestProcessed()

Public function Static

void

 

RequestScreenshot

(
    bool bInShowUI
)

Requests a new screenshot.

Public function Static

void

 

RequestScreenshot

(
    const FString& InFilename,
    bool bInShowUI,
    bool bAddFilenameSuffix
)

Requests a new screenshot with a specific filename

Public function Static

void

 

Reset()

Resets a screenshot request

Public function Static

bool

 

ShouldShowUI()

Constants

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