FSelectedLightmapSample

Stores debug information for a lightmap sample.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LightMap.h

Include

#include "LightMap.h"

Syntax

struct FSelectedLightmapSample

Remarks

Stores debug information for a lightmap sample.

Variables

Name Description

Public variable

UPrimitiveCompo...

 

Component

Public variable

FLightMapRef

 

Lightmap

Public variable

int32

 

LocalX

Position in the texture mapping

Public variable

int32

 

LocalY

Public variable

int32

 

MappingSizeX

Public variable

int32

 

MappingSizeY

Public variable

int32

 

NodeIndex

Public variable

FVector

 

Position

Constructors

Name Description

Public function

FSelectedLightmapSample()

Default ctor

Public function

FSelectedLightmapSample

(
    UPrimitiveComponent* InCompone...,
    int32 InNodeIndex,
    FLightMapRef& InLightmap,
    FVector InPosition,
    int32 InLocalX,
    int32 InLocalY,
    int32 InMappingSizeX,
    int32 InMappingSizeY
)

Constructor used for a texture lightmap sample

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