FShaderCommonCompileJob::GetNextJobId

This returns a unique id for a shader compiler job

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

static uint32 GetNextJobId()

Remarks

This returns a unique id for a shader compiler job

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss