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Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
class FShaderBatch
A map of directory paths to shader jobs contained within that directory. One entry per XGE task.
Name | Description | ||
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AddJob ( |
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CleanUpFiles ( |
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const TArray... |
GetJobs() |
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NumJobs() |
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SetIndices |
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WriteTransferFile() |