FShaderCompileJobCollection

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Syntax

class FShaderCompileJobCollection

Constructors

Functions

Name Description

Public function

void

 

AddToCacheAndProcessPending

(
    FShaderCommonCompileJob* Finis...
)

Adds the job to cache.

Public function Const

int32

 

GetNumOutstandingJobs()

Public function Const

int32

 

GetNumPendingJobs()

Public function Const

int32

 

GetNumPendingJobs

(
    EShaderCompileJobPriority InPriorit...
)

Public function

int32

 

GetPendingJobs

(
    EShaderCompilerWorkerType InWorkerT...,
    EShaderCompileJobPriority InPriorit...,
    int32 MinNumJobs,
    int32 MaxNumJobs,
    TArray< FShaderCommonCompileJobPtr ...
)

Public function

void

 

LogCachingStats

(
    bool bForceLogIgnoringTimeInverval
)

Log caching statistics.

Public function

FShaderCompi...

 

PrepareJob

(
    uint32 InId,
    const FShaderCompileJobKey& InKey,
    EShaderCompileJobPriority InPriorit...
)

Public function

FShaderPipel...

 

PrepareJob

(
    uint32 InId,
    const FShaderPipelineCompileJobKey ...,
    EShaderCompileJobPriority InPriorit...
)

Public function

void

 

ProcessFinishedJob

(
    FShaderCommonCompileJob* Finis...,
    bool bWasCached
)

This is an entry point for all jobs that have finished the compilation (whether real or cached).

Public function

int32

 

RemoveAllPendingJobsWithId

(
    uint32 InId
)

Public function

void

 

RemoveJob

(
    FShaderCommonCompileJob* InJob
)

Public function

void

 

SubmitJobs

(
    const TArray< FShaderCommonCompileJ...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss