| FRunnable
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
class FShaderCompileThreadRunnable : public FShaderCompileThreadRunnableBase
Shader compiling thread This runs in the background while UE4 is running, launches shader compile worker processes when necessary, and feeds them inputs and reads back the outputs.
Name | Description | |
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FShaderCompileThreadRunnable ( |
Initialization constructor. |
Name | Description | |
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~FShaderCompileThreadRunnable() |