FShaderCompileThreadRunnableBase::Run

Entry point for the shader compiling thread.

Windows
MacOS
Linux

Override Hierarchy

FRunnable::Run()

FShaderCompileThreadRunnableBase::Run()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

virtual uint32 Run()

Remarks

Entry point for the shader compiling thread.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss