Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void RegisterCompiledShaders
(
uint32 NumPermutations,
EShaderPlatform Platform,
const FString MaterialPath,
FString PermutationString
)
A dynamically sizeable string.