FShaderCompilingManager::FinishAllCompilation

Blocks until completion of all async shader compiling, and assigns shader maps to relevant materials.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

void FinishAllCompilation()

Remarks

Blocks until completion of all async shader compiling, and assigns shader maps to relevant materials. This should be called before exit if the DDC needs to be made up to date.

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