FShaderCompilingManager::FinishCompilation

Blocks until completion of the requested shader maps.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

void FinishCompilation
(
    const TCHAR * MaterialName,
    const TArray< int32 > & ShaderMapIdsToFinishCompiling
)

Remarks

Blocks until completion of the requested shader maps. This will not assign the shader map to any materials, the caller is responsible for that.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss