FShaderCompilingManager::GetNumRemainingJobs

Returns the number of outstanding compile jobs.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Syntax

int32 GetNumRemainingJobs() const

Remarks

Returns the number of outstanding compile jobs.

This is dependent on NumOutstandingJobs which is updated from another thread, so the results are non-deterministic.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss