FShaderCompilingManager::IsCompiling

Returns whether async compiling is happening.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Syntax

bool IsCompiling() const

Remarks

Returns whether async compiling is happening.

This is dependent on NumOutstandingJobs which is updated from another thread, so the results are non-deterministic.

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