Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
static bool IsShaderCompilerWorkerRunning
(
FProcHandle & WorkerHandle
)
Returns true if the given shader compile worker is still running.