FShaderCompilingManager::ProcessFinishedJob

This is an entry point for all jobs that have finished the compilation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

void ProcessFinishedJob
(
    FShaderCommonCompileJob * FinishedJob
)

Remarks

This is an entry point for all jobs that have finished the compilation. Can be called from multiple threads.

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