Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void ProcessFinishedJob
(
FShaderCommonCompileJob * FinishedJob
)
This is an entry point for all jobs that have finished the compilation. Can be called from multiple threads.