FShaderCompilingManager::SubmitJobs

Adds shader jobs to be asynchronously compiled.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

void SubmitJobs
(
    TArray< FShaderCommonCompileJobPtr > & NewJobs,
    const FString MaterialBasePath,
    FString PermutationString
)

Remarks

Adds shader jobs to be asynchronously compiled. FinishCompilation or ProcessAsyncResults must be used to get the results.

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