FShaderPipelineCompileJob::SerializeOutput

Serializes (and deserializes) the output for caching purposes.

Windows
MacOS
Linux

Override Hierarchy

FShaderCommonCompileJob::SerializeOutput()

FShaderPipelineCompileJob::SerializeOutput()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

virtual void SerializeOutput
(
    FArchive & Ar
)

Remarks

Serializes (and deserializes) the output for caching purposes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss