Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include |
#include "ShadowMap.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
static TRefCountPtr< FShadowMap2D > AllocateShadowMap
(
UObject * LightMapOuter,
const TMap< ULightComponent *, FShadowMapData2D * > & ShadowMapData,
const FBoxSphereBounds & Bounds,
ELightMapPaddingType InPaddingType,
EShadowMapFlags InShadowmapFlags
)