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/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
class FShadowMapInteraction
Information about the static shadowing information for a primitive.
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FShadowMapInteraction() |
Default constructor. |
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GetChannelValid ( |
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const FVecto... |
GetCoordinateBias() |
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const FVecto... |
GetCoordinateScale() |
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GetInvUniformPenumbraSize() |
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UShadowMapTe... |
GetTexture() |
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EShadowMapIn... |
GetType() |
Accessors. |
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const ULight... |
GetVirtualTexture() |
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FShadowMapIn... |
GlobalVolume() |
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FShadowMapIn... |
InitVirtualTexture ( |
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FShadowMapIn... |
None() |
Factory functions. |
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FShadowMapIn... |
Texture ( |