FShadowMapInteraction

Information about the static shadowing information for a primitive.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FShadowMapInteraction

Remarks

Information about the static shadowing information for a primitive.

Constructors

Name Description

Public function

FShadowMapInteraction()

Default constructor.

Functions

Name Description

Public function Const

bool

 

GetChannelValid

(
    int32 ChannelIndex
)

Public function Const

const FVecto...

 

GetCoordinateBias()

Public function Const

const FVecto...

 

GetCoordinateScale()

Public function Const

FVector4

 

GetInvUniformPenumbraSize()

Public function Const

UShadowMapTe...

 

GetTexture()

Public function Const

EShadowMapIn...

 

GetType()

Accessors.

Public function Const

const ULight...

 

GetVirtualTexture()

Public function Static

FShadowMapIn...

 

GlobalVolume()

Public function Static

FShadowMapIn...

 

InitVirtualTexture

(
    ULightMapVirtualTexture2D* InT...,
    const FVector2D& InCoordinateScale,
    const FVector2D& InCoordinateBias,
    const bool* InChannelValid,
    const FVector4& InInvUniformPenumb...
)

Public function Static

FShadowMapIn...

 

None()

Factory functions.

Public function Static

FShadowMapIn...

 

Texture

(
    UShadowMapTexture2D* InTexture,
    const FVector2D& InCoordinateScale,
    const FVector2D& InCoordinateBias,
    const bool* InChannelValid,
    const FVector4& InInvUniformPenumb...
)

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