Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
Include |
#include "SimpleElementShaders.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SimpleElementShaders.cpp |
void SetParameters
(
FRHICommandList & RHICmdList,
const FTexture * Texture,
float Gamma,
float ClipRef,
float SmoothWidthValue,
bool EnableShadowValue,
const FVector2D & ShadowDirectionValue,
const FLinearColor & ShadowColorValue,
float ShadowSmoothWidthValue,
const FDepthFieldGlowInfo & GlowInfo,
ESimpleElementBlendMode BlendMode
)
Sets all the constant parameters for this shader
Parameter |
Description |
---|---|
Texture |
2d tile texture |
Gamma |
if gamma != 1.0 then a pow(color,Gamma) is applied |
ClipRef |
reference value to compare with alpha for killing pixels |
SmoothWidth |
The width to smooth the edge the texture |
EnableShadow |
Toggles drop shadow rendering |
ShadowDirection |
2D vector specifying the direction of shadow |
ShadowColor |
Color of the shadowed pixels |
ShadowSmoothWidth |
The width to smooth the edge the shadow of the texture |
BlendMode |
current batched element blend mode being rendered |