FSkelMeshMergeUVTransforms

Info to map all the sections about how to transform their UVs

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h

Include

#include "SkeletalMeshMerge.h"

Syntax

struct FSkelMeshMergeUVTransforms

Remarks

Info to map all the sections about how to transform their UVs

Variables

Name Description

Public variable

TArray< TArray<...

 

UVTransformsPerMesh

For each UV channel on each mesh, how the UVS should be transformed.

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