Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include |
#include "SkeletalMeshMerge.h" |
struct FSkelMeshMergeUVTransforms
Info to map all the sections about how to transform their UVs
Name | Description | ||
---|---|---|---|
|
UVTransformsPerMesh |
For each UV channel on each mesh, how the UVS should be transformed. |