FMergeSectionInfo

Keeps track of an existing section that need to be merged with another

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h

Include

#include "SkeletalMeshMerge.h"

Syntax

struct FMergeSectionInfo

Remarks

Keeps track of an existing section that need to be merged with another

Variables

Name Description

Public variable

TArray< FBoneIn...

 

BoneMapToMergedBoneMap

Mapping from the original BoneMap for this sections chunk to the new MergedBoneMap

Public variable

const FSkelMesh...

 

Section

Ptr to source section for merging

Public variable

const USkeletal...

 

SkelMesh

Ptr to source skeletal mesh for this section

Public variable

TArray< FTransf...

 

UVTransforms

Transform from the original UVs

Constructors

Name Description

Public function

FMergeSectionInfo

(
    const USkeletalMesh* InSkelMes...,
    const FSkelMeshRenderSection* ...,
    TArray< FTransform >& InUVTransfor...
)

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