Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include |
#include "SkeletalMeshMerge.h" |
struct FMergeSectionInfo
Keeps track of an existing section that need to be merged with another
Name | Description | ||
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BoneMapToMergedBoneMap |
Mapping from the original BoneMap for this sections chunk to the new MergedBoneMap |
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const FSkelMesh... |
Section |
Ptr to source section for merging |
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const USkeletal... |
SkelMesh |
Ptr to source skeletal mesh for this section |
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UVTransforms |
Transform from the original UVs |
Name | Description | |
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FMergeSectionInfo ( |