FSkeletalMeshMerge::FSkeletalMeshMerge

Constructor Constructor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h

Include

#include "SkeletalMeshMerge.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp

Syntax

FSkeletalMeshMerge
(
    USkeletalMesh * InMergeMesh,
    const TArray< USkeletalMesh * > & InSrcMeshList,
    const TArray< FSkelMeshMergeSectionMapping > & InForceSectionMapping,
    int32 StripTopLODs,
    EMeshBufferAccess MeshBufferAccess,
    FSkelMeshMergeUVTransforms * InSectionUVTransforms
)

Remarks

Constructor Constructor

Parameters

Parameter

Description

InMergeMesh

destination mesh to merge to

InSrcMeshList

array of source meshes to merge

InForceSectionMapping

optional array to map sections from the source meshes to merged section entries

StripTopLODs

number of high LODs to remove from input meshes

bMeshNeedsCPUAccess

(optional) if the resulting mesh needs to be accessed by the CPU for any reason (e.g. for spawning particle effects).

UVTransforms

optional array to transform the UVs in each mesh

InMergeMesh

destination mesh to merge to

InSrcMeshList

array of source meshes to merge

InForceSectionMapping

optional array to map sections from the source meshes to merged section entries

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