FSkeletalMeshObject::GetComponentId

Return the ID of the component to which the skeletal mesh object belongs to.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

uint32 GetComponentId() const

Remarks

Return the ID of the component to which the skeletal mesh object belongs to.

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