Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include |
#include "SkeletalRenderPublic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
const TArray< FSkelMeshRenderSection > & GetRenderSections
(
int32 InLODIndex
) const
List of sections to be rendered based on instance weight usage. Full swap of weights will render with its own sections. List of chunks to be rendered based on instance weight usage. Full swap of weights will render with its own chunks.
Chunks to iterate over for rendering