Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include |
#include "SkeletalRenderPublic.h" |
void Update
(
int32 LODIndex,
USkinnedMeshComponent * InMeshComponent,
const TArray< FActiveMorphTarget > & ActiveMorphTargets,
const TArray< float > & MorphTargetWeights,
EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode
)
Called by the game thread for any dynamic data updates for this skel mesh object
Parameter |
Description |
---|---|
LODIndex |
lod level to update |
InSkeletalMeshComponen |
parent prim component doing the updating |
ActiveMorphs |
morph targets to blend with during skinning |