| FPrimitiveSceneProxy::GetShadowShapes()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual void GetShadowShapes
(
TArray< FCapsuleShape > & CapsuleShapes
) const
Gathers shadow shapes from this proxy.