| FPrimitiveSceneProxy::GetViewRelevance()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual FPrimitiveViewRelevance GetViewRelevance
(
const FSceneView * View
) const
Relevance is always dynamic for skel meshes unless they are disabled