FSkeletalMeshSceneProxy::OnTransformChanged

Called to notify the proxy when its transform has been updated.

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::OnTransformChanged()

FSkeletalMeshSceneProxy::OnTransformChanged()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual void OnTransformChanged()

Remarks

Called to notify the proxy when its transform has been updated. Called in the thread that owns the proxy; game or rendering.

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