FSkinnedMeshComponentRecreateRenderStateContext

Used to recreate all skinned mesh components for a given skeletal mesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Syntax

class FSkinnedMeshComponentRecreateRenderStateContext

Remarks

Used to recreate all skinned mesh components for a given skeletal mesh

Constructors

Name Description

Public function

FSkinnedMeshComponentRecreateRenderStateContext

(
    USkeletalMesh* InSkeletalMesh,
    bool InRefreshBounds
)

Initialization constructor.

Destructors

Name Description

Public function

~FSkinnedMeshComponentRecreateRenderStateContext()

Destructor: recreates render state for all components that had their render states destroyed in the constructor.

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