Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
void Initialize
(
float InBlendFraction,
const FSHVectorRGB3 * InIrradianceEnvironmentMap,
const FSHVectorRGB3 * BlendDestinationIrradianceEnvironmentMap,
const float * InAverageBrightness,
const float * BlendDestinationAverageBrightness
)