Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Audio.h |
Include |
#include "Audio.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Audio.cpp |
FName GetSoundClassName()
Return the name of the sound class for this buffer
This will return the name of the SoundClass of the Sound that this buffer(SoundWave) belongs to. NOTE: This will find the first cue in the ObjectIterator list. So if we are using SoundWaves in multiple places we will pick up the first one only.