FSoundBuffer::ReadCompressedData

Reads the next compressed data chunk

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio.h

Include

#include "Audio.h"

Syntax

virtual bool ReadCompressedData
(
    uint8 * Destination,
    int32 NumFramesToDecode,
    bool bLooping
)

Remarks

Reads the next compressed data chunk

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