FSoundBuffer::ReadCompressedData
Reads the next compressed data chunk
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/Audio.h
|
Include
|
#include "Audio.h"
|
virtual bool ReadCompressedData
(
uint8 * Destination,
int32 NumFramesToDecode,
bool bLooping
)
Reads the next compressed data chunk
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