Module |
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Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
struct FStatUnitData
Data needed to display perframe stat tracking when STAT UNIT is enabled
Name | Description | ||
---|---|---|---|
|
CurrentIndex |
||
|
float |
FrameTime |
|
|
TArray< float > |
FrameTimes |
|
|
float |
GameThreadTime |
|
|
TArray< float > |
GameThreadTimes |
|
|
float[1] |
GPUFrameTime |
|
|
TArray< float >... |
GPUFrameTimes |
|
|
float |
InputLatencyTime |
|
|
TArray< float > |
InputLatencyTimes |
|
|
double |
LastTime |
Time that has transpired since the last draw call |
|
float |
RawFrameTime |
|
|
float |
RawGameThreadTime |
|
|
float[1] |
RawGPUFrameTime |
|
|
float |
RawInputLatencyTime |
|
|
float |
RawRenderThreadTime |
Raw equivalents of the above variables |
|
float |
RawRHITTime |
|
|
float |
RenderThreadTime |
Unit frame times filtered with a simple running average |
|
TArray< float > |
RenderThreadTimes |
|
|
TArray< float > |
ResolutionFractions |
|
|
float |
RHITTime |
|
|
TArray< float > |
RHITTimes |
Name | Description | |
---|---|---|
|
FStatUnitData() |
UE_BUILD_SHIPPING. |
Name |
Description |
---|---|
NumberOfSamples |